0.04 (PROTOTYPE) LOCALIZATION SUPPORT


Version 0.04 introduces LOCALIZATION SUPPORT


Localization support?
This took me THREE days to figure out and implement correctly. At first I used a bitmap font, and then switched to a TrueType font, and then switched back to a bitmap font, before switching BACK to a TrueType font. I ended up using the silver font, and made my own system for correctly switching between different languages.  I'm not sure if I'll stick with the silver font, but it does the job for now.

I plan to make the game in English, then hopefully get it translated to a bunch of different languages. At the moment I've translated the title screen and overworld (with google translate). But that was just to test the font and the way my game switches languages. Nothing too exciting at the moment, but it's something I wish I had done earlier with my first game Blue Boy: Bleeding Out (itch.io / Steam)

Anything else?
I've also:
- changed the hud for the overworld. Will now show stats about the current level (collectables, par time, etc)

- added a save / load system (the game will remember what language you've selected)

Files

game 2 (in development) (0.04) (PROTOTYPE).zip 1 MB
Aug 12, 2020

Get game 2 (in development)

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